Projectile Motion in Two Dimensions
Independence of orthogonal motions, parabolic trajectory equation, time of flight, maximum apex height, and horizontal range on level ground.
Marking a lesson complete represents finishing your study of the topic; it does not denote tested mastery.
Learning Objectives
- Decompose 2D projectile motion into orthogonal independent horizontal and vertical components.
- Calculate time of flight T, apex height H, and horizontal range R analytically and simulate them dynamically.
Core Theory & Concepts
A projectile is any object propelled into free flight subjected only to gravity and initial velocity. Its path is a symmetric parabola formed by the combination of constant horizontal velocity and constant downward vertical acceleration.
Independence of Orthogonal Motions
Horizontal motion proceeds with zero acceleration: a_x = 0 ⇒ v_x = u cos θ (constant). Vertical motion proceeds under gravity: a_y = -g ⇒ v_y = u sin θ - gt.
Trajectory Formulas (Level Ground)
• Time of flight: T = (2u sin θ) / g • Maximum height: H = (u² sin² θ) / (2g) • Horizontal range: R = (u² sin 2θ) / g (Max at θ = 45°)
Common Misconceptions
Thinking a bullet fired horizontally and one dropped from the same height hit the ground at different times.
Syllabus Topic Outline
- 1Principle of physical independence of perpendicular motions
- 2Horizontal motion: constant velocity x = u cos θ · t
- 3Vertical motion: accelerated motion y = u sin θ · t - ½gt²
- 4Parabolic trajectory and optimum 45° range condition
Interactive 2D Projectile Motion Laboratory
Simulate projectile kinematics under gravity with real-time vector decomposition, trajectory plotting, and parametric controls.